# Software Engineer Intern at Electronic Arts

- Company: [Electronic Arts](https://ea.com)
- Location: Austin, TX
- Type: Internship · Internship
- Posted: 2026-10-03
- Apply: https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-Intern-Summer-2027/216239
- Page: https://newgrad.ai/jobs/software-engineer-intern-b45557a0

## Summary by newgrad.ai

What you'll do:

- Develop and test features for internal employee collaboration and productivity platforms.
- Prototype AI-driven workflows and integrate enterprise systems like Slack and ServiceNow.
- Participate in sprint planning, design reviews, and team demos.
- Present final project results to the engineering team.

What they're looking for:

- Undergraduate students graduating no earlier than December 2027.
- Proficiency in languages like Python, Java, JavaScript, TypeScript, Go, or C++.
- Experience with Git, software testing, and web applications or APIs.
- Ability to work full-time in Austin, TX for 12 weeks.

## Posting

### General Information

Locations: Austin, Texas, United States of America

Role ID: 216239

Worker Type: Intern - Temporary Employee

Studio/Department: CT - IT

Work Model: Hybrid

### Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Central Technology is the force multiplier, accelerating creative opportunity and progress at EA. We're a world-class community of technologists, innovators, strategists, and orchestrators transforming interactive entertainment. Together, we power the platforms, AI-driven tools, live services, and infrastructure that ensure global scale, secure player experiences, and unlock bold new possibilities.

EA Information Technology (EAIT) powers the technology that connects our global workforce and supports every part of our business, from game development to marketing, publishing, security, and player experience. We create secure, scalable solutions that help teams collaborate and innovate in order to create better experiences for players worldwide.

The Software Engineering Intern will report to the Senior Director of Engineering.

### Responsibilities:

- Build and ship features for internal platforms that support collaboration, productivity, and employee support.
- Write, test, and review code with guidance from your mentor and your team.
- Prototype AI and agent-based workflows that remove manual steps for EA teams.
- Integrate with enterprise systems and APIs such as Google Workspace, Slack, and ServiceNow.
- Debug issues and improve the reliability of the services you work on.
- Take part in sprint planning, stand-ups, design reviews, and demos.
- Present your project and its results to the Employee Experience Engineering team at the end of the internship.

### Qualifications:

- Enrolled in a Bachelor's program in Computer Science, Software Engineering, or a related technical field, and returning to your program after the internship.
- Coursework or project experience in at least one modern programming language, such as Python, Java, JavaScript, TypeScript, Go, or C++.
- Familiarity with Git and with basic software testing.
- Exposure to web applications, APIs, or cloud services through coursework, projects, or a previous internship.

### Preferred Skills

- Interest or hands-on experience with generative AI, large language models, or agent frameworks.
- Something you have built end to end, such as a class project, a hackathon entry, an open source contribution, or a personal app.
- You explain your thinking clearly in writing and in conversation.
- You ask questions early and you act on feedback.
- You collaborate well with teammates across time zones.
- You stay curious about how people use software and how to make it simpler.

At this time, we are considering Undergraduate students who will be enrolled in an accredited degree program, slated to graduate no earlier than December 2027. Applicants must be legally authorized to work in the US on a full-time basis during the 12-week internship. Visa sponsorship is not available for this position.

Please ensure that your graduation date is visible on your resume.

### About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

From Electronic Arts's public posting, laid out for reading by newgrad.ai with the wording unchanged. Check the original before you apply.

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